Home
← Return to the main realm

The Inverted Tower/Draft 4

Under consideration

Open Questions

Changelog


Rules

Character Creation

Attributes

There are 3 attributes in this game:

Attribute Description
STR How strong your character is
DEX How dexterous your character is
INT How intelligent your character is

Select one attribute and put one point in it. The other two will start as zero.

Hit Points

Max HP starts at 5. You can never heal up your Max HP.

Initial Equipment

Rolls

These are all the rolls you going to use to play The Inverted Tower:

Name Abbr. Desc.
Dice Roll DR Roll, compare with table
Dice Check DC Roll. Passes if die is 5 or 6
Epic Check EC Roll. Passes if die is 6
Split Roll SR Roll, then: 1 or 2: option 1 3 or 4: option 2 5 or 6: option 3

Also, a six is always a success and one is always a failure.

Gameplay

New room: DC. If passes, DR for Event. Otherwise, Its an Encounter

Resolve event or encounter

If Encounter, DR for treasure (from table)

Tables

Events

Roll Name Mechanic
1 to 3 Trap Must handle trap
4 Merchant Sell items (dagger and potion) for 5gp each
5 Bonfire Heals to Max HP
6 Stairs Takes to the next floor

Traps

SR(STR,DEX,INR) to see the kind of trap. Do DC with the attribute as modifier. If fails, -1 HP and no treasure.

Number of Monsters

SR(1,2,3)

Treasure

Roll Treasure
1-4 1 gp
5 Dagger
6 Potion

Combat

If normal monster, DR with the following multipliers:

If Elite Dice DC (daggers can be used)

If succeeds

if fails

a six is always a win (critical hit)

an one is always a failure (critical failure)

Leveling up

Every (10 + current level) XP — level up

Max HP + 1, 1 point to add to any attribute (STR, DEX or INT)

Elite Monsters and Bosses

Wandering Monsters

When moving back to an existing room, do a DC. If pass. handle it as a new encounter.

Dead-ends

A level has 12 a maximum of rooms.

If the player got to the 12th room and still haven't find the stairs, this room is the stairs and also is the floor boss lair.

Dungeon Log

Since we don't have rooms anymore, it's advised to keep what we call a Dungeon Log. Each line in it displays what is in the room. For example:

Floor 1

Flavor

Objective

The objective of the game is to get to the 10th floor and slay the necromancer.

Mobs

Elite mobs are lichs, normal mobs are skeleton warriors

Floor Bosses are the Necromancer Acolytes, who raise skeletons to aid them

Elite mobs are lichs, normal mobs are skeleton warriors

Incoming Pages